


Seafarers adds ships which allow players to cross sea hexes, and includes scenarios in which players explore an archipelago of islands. The first, Seafarers of Catan, was released in 1997 it was later retitled Catan: Seafarers. The enduring popularity of The Settlers of Catan has led to the creation of a great many spinoff games and products, starting in 1996 with the The Settlers of Catan card game (later renamed to Catan Card Game), and including a novel, Die Siedler von Catan, by Rebecca Gablé ( ISBN 9-X) set on the island of Catan.Īfter releasing the card game, Teuber began to publish expansions for the base game. The game's first expansion, Seafarers of Catan, adds the concept of exploration, and the combined game (sometimes known as "New Shores") is probably the closest game to Teuber's original intentions. Unused mechanics from that design went on to be used in Teuber's following games, Entdecker and Löwenherz. Between 19 Teuber and Kosmos refined and simplified the game into its current form. Teuber's original design was for a large game of exploration and development in a new land. Having played the most knights also earns the player victory points. Three types of development cards include cards worth one victory point knight cards (or soldier cards), which allow the player to move the robber and a third set of cards which allow the player one of several abilities when played. Resource cards can also be spent to buy a development card. Various other achievements, such as establishing the longest road, grant a player additional victory points. Players possess one point for each settlement built, and a second for each settlement upgraded to a city. The goal of the game is to possess ten victory points on one's turn.
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By building settlements in certain spots on the board (ports), players may trade at better ratios. Players are allowed to trade resource cards among each other if they choose to players may also trade off-island (in effect, with the non-player bank) at ratio of four of one resource for one of any other. This is one of many Settlers of Catan custom extra-large boards seen during demonstrations and tournaments at Gen Con. There is also a robber token on the board if a player rolls 7, they move the robber to any hex, which will no longer produce resources until the robber is moved again they also steal a resource card from another player.įile:Gen Con - 20030724 - Giant Settlers of Catan Game.jpgĪ giant game of Settlers being played Gen Con Indy 2003. Any players with settlements or cities adjacent to hexes marked with the number rolled receive resource cards of the appropriate type. On each player's turn, they roll the two dice, determining which hexes produce resources. Players build by spending resources (brick, lumber, wool, grain, and ore), represented by resource cards each land type produces a specific resource. The game board representing the island is composed of hexagonal tiles ( hexes) of different land types which are laid out randomly at the beginning of each game. Players build settlements, cities, and roads to connect them as they settle the island. The players in the game represent settlers establishing colonies on the island of Catan.
